You are invited to take part in a most unique — and supposedly safe — Time experiment in the heart of London, the city of spires. But something went wrong.

The machine ruptured, tearing through reality and scattering its elements across the city. Now, displaced souls from distant eras wander lost — and strange adversaries infected by a time parasite hunt in the shadows.

You were caught in the blast — not fully infected but changed just enough to slip between fractured timelines. That makes you one of the few who can help. Can you solve the riddles of the lost, recover what was broken, and outrun the infected through the twisting alleys of time?

Come challenge yourself and live this journey to the end of the night: Time rupture!

ABOUT

JOURNEY

It began in San Francisco in 2006 and has been played in many cities around the world, including London in 2007-2009 and 2025, and we're bringing it back on Saturday June 28th! More on the origins of Journey here.

Contestants must dash around the city and complete challenges at five checkpoints while evading pursuit. You could think of it as sort of a massive game of tag with puzzles and elements of immersive theatre along the way. All players will begin as runners and upon being released at the start, you will find your way to the first checkpoint while evading capture by the game chasers. At the checkpoints you will be guided through tasks by checkpoint agents in character according to the game theme. The tasks may be logical, interpersonal, creative or physical in nature. If caught, you will become initiated as a chaser and your new goal will be to catch as many of your former allies as possible. For further information on rules see below.

The course, which begins at Trafalgar Square, will be approximately 9km and may take 2 to 4 hours to complete (accounting for interference). Oh and it's free!

Check-in will be from 4-4:30pm and the game will begin at 5pm. Do your best to be on time. Online pre-registration is required to play, click 'Sign Up' to register.

Your path begins here… will you change the course of history, or will you be history?

RULES

Players Must

  • Travel by foot or by train only – absolutely no buses, cars, taxis, bikes, skateboards, rocket packs, etc.
  • Do the checkpoints in order.
  • After arriving at the checkpoint and finding the checkpoint agents, you must follow all of their rules and instructions, or risk disqualification as a runner.
  • If you arrive at a checkpoint after the checkpoint has closed, you may ask a stranger to sign your map.
  • Your ribbon must be worn visibly on the head at all times.
  • Hiding your ribbon is considered cheating, and is punishable by death.
  • Use common sense, do not chase players into the street during a red light, or otherwise create dangerous situations. Do not tackle those you catch to the ground.
  • If a chaser tags you, you must surrender your runner’s ribbon & put on your chaser’s ribbon. The chaser who tagged you remains a chaser.
  • Only one tag at a time: chasers cannot tag while exchanging the ribbon.
  • In case of medical emergency, call 999!

Safe Zones

  • Areas surrounding each checkpoint as designated on your map.
  • Sidewalks around given safezones are also safe.
  • Specific additions might be announced at the beginning of the game.

Goal

Checkpoint agents will be at the five checkpoints around the city, waiting to stamp players’ maps after they complete a challenge. At the start point, runners will receive a map of the checkpoints, and so the game begins. Awards, stories and possibly light refreshments will be presented at the finish line.

Runners

Your ultimate goal is to reach the finish with a complete set of stamps in your map, and without being caught by the chasers. If you are caught (tagged), remove your player ribbon and give it to the chaser who tagged you, then put on your chaser ribbon and begin catching other players. The person who caught you remains a chaser, but you will join their ranks.

Chasers

The game is not over! Now your goal is to catch as many runners as you can before the end. How many player ribbons can you collect? The chaser who catches the most players and turns them into chaser will be awarded at the end.

On the Day

You will receive

A player ribbon

A course map

A chaser ribbon (to wear if caught)

You should wear

Comfy clothes/shoes for running

Your game face

Theme (time travel) related costume

You should bring

Water

A camera (optional)

A charged smartphone or good sense of direction

ORIGINS OF JOURNEY

Journey to the End of the Night was created in 2006 by Ian Kizu-Blair, Sean Mahan and Sam Lavigne in San Francisco, CA. Their goal was to design a game that put players in the middle of a cinematic chase scene through a city at night. They were inspired by bike messenger alleycat races, urban exploration, capture the flag, parkour, and, of course, tag. Since then it has been played nearly 100 times in over 25 cities around the world.

Check out the international site for all Journeys to learn more: http://ichaseyou.com/about/

WHY IS THIS

EVENT FREE

We organise Journey to the End of the Night because we are passionate about helping Londoners to get out of their comfort zones, explore the city, get creative and immerse themselves in imagination. We love doing it and spend several months preparing the game. It is important to us to be able to keep it free to players so that it is accessible to anyone.

That said, we do incur costs for the game materials, maps, ribbons, etc (typically a few hundred pounds) so if you're able to support us with a donation of £5 it really helps!

SIGN UP

To secure your spot and be part of the game, please complete the registration form below:

Photography Consent

During the event, we'll be taking photos to document the fun. Do you consent to being photographed and these photos being used for event promotion? You can participate regardless of your choice.

OUR VOLUNTEERS

The London edition of Journey to the End of the Night is run by enthusiastic semi-adults not affiliated with any organizations, companies or causes.


We aim to bring childlike playfulness and wonder to those who participate in Journey, through immersion in a new world in the midst of familiarity, along with strangers and friends.



We are still seeking additional volunteers to join our team, please click here to get in touch if you're interested!

Rachel

Lead Producer / Checkpoint Agent Lead

Lexi

Lead Visual Artist

Xavier

Storyline Lead and Checkpoint Agent Lead

Mabel

Map Designer and Checkpoint Agent

Stephen

Chaser

Anna

Chaser

Ermi

Checkpoint Agent

Adrian

Checkpoint Agent

Chris

Checkpoint Agent Lead

Nick

Chaser

Neven

Checkpoint Agent

Fatema

Checkpoint Agent

Additional Team Members

Nishan - Website Developer

Kasia - Event Photographer

Jaume - Checkpoint Agent Lead

Sham - Checkpoint Agent

Amy - Checkpoint Agent

Marzia - Checkpoint Agent

Finn - Checkpoint Agent

Eleanor - Checkpoint Agent

Rian - Checkpoint Agent

Anna - Checkpoint Agent

Jessica - Checkpoint Agent

James - Checkpoint Agent

Sary - Checkpoint Agent

Izzee - Checkpoint Agent

Michelle - Checkpoint Agent

FAQs